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NPC Generator

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Advanced [show]


Faral Wasanthi, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears many layers of old clothing at all times. She is muscular with a powerful set of arms. Her black hair has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: The child of a Courier, who enjoyed hunting, Faral was taken on many hunting expeditions. When money was particularly tight she was walking through alleys when she overheard a Laborer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Passionate. Flaws: Ugly, Insane. Bonds: Poor, Slave, Nature. Occupation: Laborer

Voice: Uses lots of figures of speech

Attributes [hide]

Faral Wasanthi, Female Half-Elf Bard 2
Medium (5'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 7 (-2)4 (-3) 17 (+3)16 (+3)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Elven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 10000 cp. 1 Masterwork Musical instrument.


Social Check DCs


Oolah Gentry, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a husky woman, who is dressed in earthy colors with a white and black handkerchief worn on her right side. She has dyed her greying black hair a little too much giving a sharp black color. Her ears are large.

Personality: She never swears and excessively uses polite adverbs when speaking. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has gone from town to town working and never settling down anywhere, but has fallen for a local Apothecary. She hasn't told them the truth, but wants to settle down with them.

Motivation: She has money and likes to spend it; and to clean up the streets

Ideals: Optimist. Flaws: Ugly. Bonds: In love, Rich, Has a crush, Guardian. Occupation: Baker

Voice: Scandinavian accent

Attributes [hide]

Oolah Gentry, Female Half-Orc Warrior 2
Medium (5'11") Half-Orc, Lawful Good (CR 2)
Armor Class 8
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)5 (-3) 9 (-1)6 (-2)
Skills Performance +0, Religion -1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Leshanna Meliamne, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing a long, blue cloak. She has no hair. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is calm most of the time but flees social interaction. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Leshanna was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and meet up once more with her childhood friend

Flaws: Ugly, Addict, Shy. Bonds: Immigrant, Adventurer, Family. Occupation: Tanner

Voice: Mumbles to self between sentences

Attributes [hide]

Leshanna Meliamne, Female Elf Commoner 2
Medium (5'0") Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 0 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 5 (-3)12 (+1) 6 (-2)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 8
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 280 gp.


Social Check DCs


Nora Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her auburn hair, when down, is lengthy. She is very pretty but has cold, dead eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She receives visions of the future at random moments

History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has taken up work as a Sailor and fed both sides of the war false information with the goal of increasing casualties.

Motivation: She loathes her own lifestyle.

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Rich. Occupation: Sailor

Voice: Thin and wheezing

Attributes [hide]

Nora Rubyeye, Female Dwarf Warrior 2
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 14 (+2)11 (+0) 8 (-1)11 (+0)
Skills Religion +2, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1

Possessions: 110 gp.


Social Check DCs

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