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NPC Generator

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Ability Scores
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Advanced [show]


Trym Clare, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in grey turtlenecks beneath a violet coat with green slacks. With bright blonde hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: To get a good night's sleep; and wants a kiss

Ideals: Professionalism. Flaws: Insomniac, Shy. Bonds: Immigrant. Occupation: Body Guard

Voice: Soft and mumbly

Attributes [hide]

Trym Clare, Male Human Fighter 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)7 (-2) 16 (+3)12 (+1)
Skills Investigation +0, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Beast Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears silk and lounges about seductively, and a wedding ring on her left hand. Her fur, while still mostly brown, has prominent grey streaks. She wears a mask on her face.

Personality: She never swears and excessively uses polite adverbs when speaking. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born blind and as such lacked many opportunities for work. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and she'd like to take her coworkers down a peg

Ideals: Optimist, Joker. Flaws: Disease. Bonds: Attractive, In love. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Beast Shoe, Female Tabaxi Wizard 1
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)9 (-1) 15 (+2)12 (+1)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp.


Social Check DCs


Driindar Akambherylliax, Female Dragonborn [Permalink]

Personal [hide]

Description: This slender woman stands about 6'8". She wears tight fitting clothing which further accentuates her frame. Her gold crest, when down, is lengthy. Her eyes are gold and catlike.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Driindar hails from a village terrorized by orcs. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has been saving her money to try and buy her sister's freedom.

Motivation: A need for knowledge about a nearby landmark; and an old rival family wants her found

Flaws: Antagonistic, Fearful. Bonds: Attractive, Enemies, Family, Adventurer. Occupation: Bather

Voice: Uses sign language

Attributes [hide]

Driindar Akambherylliax, Female Dragonborn Warlock 1
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)8 (-1) 12 (+1)15 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. Red-brown spinel (80 gp).


Social Check DCs


John Van Es, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. He has styled his chestnut hair well, parting it to the left. He is baby faced.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born several months after his father was called into army service. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. After a long history of fighting, John and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Shy, Antagonistic, Racist. Bonds: Attractive, Military. Occupation: Brewer

Voice: Smooth and feminine

Attributes [hide]

John Van Es, Male Human Expert 2
Medium (5'4") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)13 (+1) 15 (+2)6 (-2)
Skills Athletics +2, Religion +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 5000 cp. Red-brown spinel (160 gp). Amber (160 gp). 1 Alchemist’s fire.


Social Check DCs

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