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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Bertram Merton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a large grey jacket. His hair is always cut to a buzz. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He receives visions of the future at random moments

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Gifted. Flaws: Antagonistic, Ugly, Insane. Bonds: Family. Occupation: Miner

Voice: Jittery and nervous

Attributes [hide]

Bertram Merton, Male Human Rogue 2
Medium (5'7") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 300 sp.


Social Check DCs


Uraim Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he usually wears his grey robe and has his whip always slung over his shoulder. He has no hair. His amber unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with a lost civilization.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: He's looking for his big break; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Carter

Voice: Whispers

Attributes [hide]

Uraim Brazzik, Male Dwarf Fighter 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 9 (-1)10 (+0)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp. Coral (50 gp).


Social Check DCs


Roland Alby, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses in collared shirts and wears a proper scarf over his head. He has a small bristly mustache and wavy auburn hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 89. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Roland grew up listening to his father's many stories. A gifted student he started as a Shipwright, but he got bored and became a Navigator. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Professionalism. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Roland Alby, Male Human Ranger 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)13 (+1) 8 (-1)10 (+0)
Skills Deception +2, Medicine +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Jo Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She stands about 2'10" and wears a simple burlap shirt and baggy pants. She conceals her scythe with her veritable burlap sack of a shirt. Her right hand appears badly burned and disfigured. Her auburn hair is cut short with large spiked bangs in the front. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has all her life been fascinated with writing.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: Her religion dominates her actions; and she feels kind of lost in life

Ideals: Artistic. Flaws: Insane, Depressed. Bonds: Religious. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Jo Bigheart, Female Halfling Ranger 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)8 (-1) 10 (+0)15 (+2)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 sp.


Social Check DCs

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