Zedaar Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a green costume with the symbols of luck on his torso. His scarlet crest is knotted and matted. He has red eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Animals are drawn to him, and he is able to talk to them.
History: He comes from a rich eastern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he wants to meet his childhood hero
Ideals: Justice, Gifted. Bonds: Rich, Adventurer. Occupation: Doctor
Voice: Squeaky
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 3 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 4 (-3) | 4 (-3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
Possessions: 50 gp. 1 Masterwork Musical instrument.
Agnes Marlee, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She is wearing colorful clothing, dressed as a Stableman. She wears her hair in dreadlocks. Her blue eyes have a joyful gleam in them most of the time.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a small toy that she constantly fidgets with.
History: Born to a pair of adventurers, Agnes grew up listening to her father's many stories. She was an athlete and attended two major summer competitions. She never won. She got away from her former life and has fallen to alcoholism.
Motivation: Meet up once more with her childhood friend.
Ideals: Persistence, Athletic. Flaws: Addict. Bonds: Adventurer. Occupation: Stableman
Voice: Mousy voice
Attributes [hide]
Medium (4'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Druidic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Ahrim Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His white hair has been sun bleached extensively. His eyes are likewise silver. His teeth are yellowed and unaligned.
Personality: Overbrimming with self-confidence, Ahrim isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is obsessed with finding treasure.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He has dedicated himself to building a better kind of golem.
Motivation: He has passion for adventuring and risk; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Body Guard
Voice: French accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 5 (-3) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp. Black velvet mask with numerous citrines (170 gp).
Trail On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a faded coat and loose pants complete with feathered hat. Her beige fur is drawn into a tight pony tail with a card scrunchie. She has gleaming, smiling amber eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. As long as the job gets done she does not care how it got done.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Painter arts, while her mother instructed her in etiquette, music and courtly manner. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now mingles about in high society.
Motivation: Nothing but the best is good enough for her; and money/treasure
Ideals: Professionalism, Impeccable. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Painter
Voice: Italian accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
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