Thea Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a white shirt with thin tan vertical stripes and blue pants. Her hair, while still mostly white, has prominent grey streaks. Her ears are large.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality.
Ideals: Athletic, Gifted. Flaws: Ugly, Cynical. Bonds: Adventurer. Occupation: Detective
Voice: Posh accent
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 11 (+0) | 8 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 5000 cp. Eye agate (15 gp).
Pearl Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears light armors faded through time and improper care, and sports empty pouches on her belt. Her hair is short and silver. She has several tiny topaz earrings on each ear.
Personality: She snorts whenever she laughs or is feeling confident. She also has developed a complete distrust of the Gardener profession.
History: Born in the east to a Marshal, Pearl learned a great deal about her mother's area of expertise. Her family was turned out during the war. She and her family wandered east to less war torn lands. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: Money/treasure; and wants to open a new tavern
Ideals: Persistence. Flaws: PTSD. Bonds: Rich, Job. Occupation: Marshal
Voice: Timid voice
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 6 (-2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 pp. 1 Masterwork Thieves’ tools.
Seven Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is well dressed, constantly wearing a brown suit, yellow shirt, and black tie. Beneath his clothing is a huge mess of scar tissue. His long white fur is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is almost excessively polite to everyone, even when angry. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Seven hails from a village terrorized by giants. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and many giants want him driven away
Flaws: Insane, Shy, Antagonistic. Bonds: Slave, Enemies. Occupation: Crown-heir
Voice: Low range voice
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp. Silver pearl (120 gp).
Drifting Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His yellow fur is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He enjoys reading and quiet.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now travels the world, in search of power and loot.
Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Adventurer, Slave. Occupation: Unemployed
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!