Seraphina Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a red and grey robe with the hood down. She is bristling with hidden weapons, mostly rapiers and pickaxes. She has moderate length silver hair. She wears a mask on her face.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She never wears the same outfit twice, unless she absolutely has to.
History: She served in the navy to pay for her family's outstanding loans. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Recently she has begun working with bootleggers and crooks.
Motivation: She has decided she is irredeemable.
Ideals: Disciplined, Artistic. Bonds: Criminal record, Military, Nature. Occupation: Priest
Voice: Posh accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp.
Rangrim Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears grey painted combat armor at almost all times. His auburn hair, when down, is lengthy. His eyes are likewise brown. His teeth are white and perfect.
Personality: He loves telling others what to do and how they should feel about things. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born to loving parents in a slum to the east. Rangrim was born on a far eastern forest where he grew up under the tutelage of his father, an expert Adventurer. He left for the east, certain he would find work there.
Motivation: A rival would like him out of the picture.
Ideals: Opinionated. Bonds: Attractive, Immigrant, Poor. Occupation: Adventurer
Voice: Jamaican accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp.
Helja Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears grey painted combat armor at almost all times. She is an epitome of beauty. Her long red hair reaches down to her waist. Her eyes are hazel.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Helja was born in the west. At a young age she loved to build and create. She moved from fad to fad and when she turned 15 she discovered writing. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: A need for knowledge about a nearby landmark; and to pay off her debts
Ideals: Artistic, Persistence. Flaws: Hedonist. Bonds: Attractive. Occupation: Sellsword
Voice: French accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 400 sp.
Sannl Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has shaved her head bald. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.
History: Sannl lived on a farm with her father, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has built up a small fortune and can afford her own way.
Motivation: An old rival family wants her found; and marry her brother to traveling adventurers
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Rich, Family. Occupation: Bricklayer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 13 (+1) | 16 (+3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Draconic, Goblin
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1600 sp.
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