Sariel Selevarun, Female Elf [Permalink]
Personal [hide]
Description: This light-skinned female wears a tight fitting blue shirt and pants. She is tall, broad shouldered and powerfully built. Her black hair is braided into rings. She has green eyes and a blue hat with a brown feather.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is afraid of women and trembles around them
History: The child of a Interpreter, who enjoyed hunting, Sariel was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sariel took refuge in the ruined castle and found the beat up sword and armor she uses now. She tends to her Actor job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and wants to raise her children well
Ideals: Optimist. Flaws: Shy. Bonds: Nature, Job, Family. Occupation: Actor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 7 (-2) | 7 (-2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
John Andreantti, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered bastard sword and tarnished longsword as well. His blonde hair is singed and shortened. His face is scarred and worn.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invites people to come help in his community garden.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He used his abilities to travel the world and help people.
Motivation: Expand his business.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Bounty Hunter
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 6 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: Just what you see.
Millicent Alby, Female Human [Permalink]
Personal [hide]
Description: She wears a brown shirt with thin green vertical stripes and brown pants. She carries a battered flail and tarnished lance as well. Sporting a white mohawk this woman's hair draws a lot of attention. She wears an eyepatch.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: When she was but 6 years old her parents immigrated from the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Millicent's homeland. Millicent decided to take the middle way and become a bodyguard. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To prove her worth to the world; and she is terrified, and will act out of fear
Ideals: Fighting. Flaws: Ugly, Shy, Impulsive. Bonds: Immigrant. Occupation: Sage
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 8 (-1) | 11 (+0) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 150 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Barendd Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'0" eastern man, he has the majority of his body covered in plate. He wears his brown hair up. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He believes the world needs to unite to get rid of illithids once and for all.
History: He got into the Animal Trainer business at a young age. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and further expansion of business
Flaws: Shy. Bonds: Enemies, Job, Immigrant. Occupation: Animal Trainer
Voice: Dark and ominous
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 8 (-1) | 6 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
