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NPC Generator

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Advanced [show]


Caeldrim Fasharash, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is cut short. His green eyes have a joyful gleam in them most of the time.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the east, certain he would find work there.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Shy, Mundane. Bonds: Attractive, Immigrant, Criminal record. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

Caeldrim Fasharash, Male Elf Barbarian 2
Medium (4'10") Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 23 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)15 (+2) 6 (-2)7 (-2)
Skills Athletics +2, Performance +0
Senses Passive Perception 8
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1000 cp. Jet (100 gp). Pink pearl (100 gp).


Social Check DCs


Târz Wharton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of morningstars on his belt, each one with a jet on the hilt. His silver hair is lengthy and is close to two feet long. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He is the product a well kept family trust fund and as such has never really known need. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Târz's homeland. Târz decided to take the middle way and become a bodyguard. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Târz fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and he is greedy

Ideals: Fighting, Philantrophist. Flaws: Impulsive. Bonds: Rich, Immigrant. Occupation: Shepherd

Voice: Shortens vowels

Attributes [hide]

Târz Wharton, Male Half-Orc Ranger 1
Medium (6'7") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)7 (-2) 10 (+0)3 (-4)
Skills Arcana +0, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 sp. Banded agate (7 gp).


Social Check DCs


Uraim Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair, when down, is lengthy. His brown eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Uraim took refuge in the old dungeon and found the beat up halberd and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Someone believes him a fraud; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Flaws: Secretive. Bonds: Enemies, Nature, Religious. Occupation: Sailor

Voice: Slurs words

Attributes [hide]

Uraim Bofdann, Male Dwarf Cleric 1
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)9 (-1) 12 (+1)4 (-3)
Skills Deception -1, Persuasion -1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 sp. Star rose quartz (70 gp).


Social Check DCs


Giselle Cooper, Female Human [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her chestnut hair is styled in orderly dreadlocks. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She is mildly Human supremacist, though she does not identify as such. She can't help but pocket interesting objects she comes across

History: She is the product a well kept family trust fund and as such has never really known need. Giselle was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Giselle decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Retire the richest woman in the east.

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Criminal record, Rich. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Giselle Cooper, Female Human Monk 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 15 (+2)11 (+0) 10 (+0)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 80 gp.


Social Check DCs

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