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NPC Generator

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Advanced [show]


Aerdeth Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a broad hat to hide his balding. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a habit of throwing himself into exceedingly dangerous situations.

History: Aerdeth was born the youngest of three triplets. Like his father and his brother before him, after school he went straight into learning to become a Fisher. By chance he met his brother recently and the two have been together since.

Motivation: He has money and likes to spend it; and expand his business

Ideals: Athletic. Flaws: Impulsive. Bonds: Rich, Job, Family. Occupation: Fisher

Voice: Thin and wheezing

Attributes [hide]

Aerdeth Wasanthi, Male Elf Druid 2
Medium (5'0") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 4 (-3)8 (-1) 11 (+0)10 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 220 gp.


Social Check DCs


Mugrunden Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. His white crest is kept up in a ponytail inside a top hat. His eyes are red.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a white middle class family as the only child. When Mugrunden reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Insomniac, Mundane. Bonds: Attractive, Military. Occupation: Roofer

Voice: Strong lisp

Attributes [hide]

Mugrunden Bhenkumbyrznaax, Male Dragonborn Cleric 1
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)10 (+0) 7 (-2)14 (+2)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 sp.


Social Check DCs


Gorbundus Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, typically a more casual-formal manner. He has dyed his greying red crest a little too much giving a sharp red color. His gold eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.

History: Born in the west his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Joker, Persistence. Bonds: Attractive, Poor. Occupation: Blacksmith

Voice: Speaks in third person

Attributes [hide]

Gorbundus Ebynichtomonis, Male Dragonborn Sorcerer 2
Medium (6'7") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)8 (-1) 9 (-1)16 (+3)
Skills Nature +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Darkwood Buckler.


Social Check DCs


Mindartis Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a butterfly on it. His moppish chestnut hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great joy in being the best Marshal in town.

History: He was raised in a white middle class family as the only child. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Marshal and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Cynical, Mundane, PTSD. Bonds: Rich, Job. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Mindartis Casilltenirra, Male Elf Wizard 1
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 7 (-2)8 (-1) 7 (-2)14 (+2)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. Star rose quartz (40 gp).


Social Check DCs

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