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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Don Shelby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in an above average manner. His black hair is styled in orderly dreadlocks. He has gleaming, smiling green eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the north, but his parents moved at a very young age to the south. In his 12th year, his parents were killed by a orcs raid, leaving Don alone in the world. After a stint in an orphanage, he was adopted. Being a Detective kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Joker. Bonds: Attractive, Enemies, Immigrant, Criminal record. Occupation: Detective

Voice: Timid voice

Attributes [hide]

Don Shelby, Male Human Warrior 2
Medium (5'10") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)13 (+1) 13 (+1)15 (+2)
Skills History +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 130 gp.


Social Check DCs


Anselm Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers violet and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a slight overbite and is overall scrawny. His silver hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not trust anyone and sleeps with one eye open.

History: The child of a Animal Trainer, who enjoyed hunting, Anselm was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hasn't been sleeping well lately.

Motivation: He's attracted to the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Joker. Flaws: Ugly, Insane, Insomniac. Bonds: Nature. Occupation: Sage

Voice: growls and snarls, animalistic

Attributes [hide]

Anselm Tinley, Male Human Fighter 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)11 (+0) 9 (-1)8 (-1)
Skills Insight +1, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 300 sp. Bloodstone (30 gp).


Social Check DCs


Dustin Graham, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is renowned for his bright brown suits and hats. He has wavy silver hair. He has green eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Dustin was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Slave Trader work with an outfit from a few towns over. Slave Trader work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor

Ideals: Justice, Impeccable. Flaws: Sensitive, Disease. Bonds: Job. Occupation: Slave Trader

Voice: Aggressive tone

Attributes [hide]

Dustin Graham, Male Human Commoner 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)11 (+0) 11 (+0)15 (+2)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 150 gp. 1 Disguise kit.


Social Check DCs


Karg Wallace, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying silver hair a little too much giving a sharp silver color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Attractive, Adventurer. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Karg Wallace, Male Half-Orc Wizard 2
Medium (5'7") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)8 (-1) 7 (-2)14 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 8
Languages Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 220 gp. 3 Thunderstones.


Social Check DCs

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