Sun Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears a brown costume with the symbols of the four houses of cards on his torso. His red fur is braided into rings. His amber unseeing eyes seem to look past you.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: To clean up the streets; and to protect his home
Flaws: Disease. Bonds: Poor, Guardian, Immigrant, Slave. Occupation: Shoemaker
Voice: Italian accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 5 (-3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 20 pp. Coral (40 gp).
Egelina Barney, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a weathered and beat up set of banded mail beneath an oversized grey coat. She is an epitome of beauty. Her chestnut hair is knotted and matted. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She misses her home and complains about the freezing weather, even in summer.
History: She was born in the east. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Marry her brother to traveling adventurers.
Ideals: Justice. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Animal Trainer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 sp.
Margery Connors, Female Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'8" and is wearing a tight violet one piece outfit complete with pants, hood, and a cape. She has moderate length brown hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Like her father and her brother before her, after school she went straight into learning to become a Laborer. She's also a talented Apothecary, but doesn't like to broadcast it.
Motivation: She is compelled to act according to her religious beliefs; and sabotage a competitor
Ideals: Fighting, Joker. Bonds: Attractive, Religious, Job. Occupation: Laborer
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 11 (+0) | 4 (-3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1000 cp. Smoky quartz (50 gp).
Merihim Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. He has wavy white hair. He has several tiny jet earrings on each ear.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with his god.
History: Merihim lived on a farm with his mother, near the main road leading to a nearby town. Merihim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Retire the richest man in the north; and money/treasure
Ideals: Entrepeneur. Bonds: Rich, Nature, Religious, Family. Occupation: Cartwright
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 180 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
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