Gurdis Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing the road beaten gear of a warrior. Her hair is cut close to her head. Her eyes are blue and beady.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She also has developed a complete distrust of the Painter profession.
History: Born to a pair of adventurers, Gurdis grew up listening to her mother's many stories. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She has set out to sabotage the competition.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Ideals: Fighting, Opinionated. Flaws: Ugly, Racist. Bonds: Job, Adventurer. Occupation: Barkeep
Voice: Sore throat, cough
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 400 gp.
Thodris Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she prefers to wear flannel. She wears a wide-brimmed hat to cover her moderate length silver hair. She is very pretty but has cold, dead eyes.
Personality: Thodris speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She receives visions of the future at random moments
History: She comes from a rich northern family. She has had some formal dancing training, and achieved minor success. She was granted druidic powers by her dying sister.
Motivation: Nothing but the best is good enough for her; and money/treasure
Ideals: Impeccable, Gifted, Artistic. Bonds: Attractive, Rich. Occupation: Beggar
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 400 sp. Silver comb with moonstones (200 gp). 1 Masterwork Common Melee.
Valafar Destiny, Male Tiefling [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He wears long strands of opal and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has wavy dark red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.
History: Valafar was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Disciplined. Flaws: Insomniac. Bonds: Rich, Attractive, Military. Occupation: Shipwright
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 800 sp.
Hamil Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears red trousers with green and white striped suspenders. He wears various colorful collared shirts. He has shaved his head bald. His thin eyebrows rest above his beady amber eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He receives visions of the future at random moments
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Over the years he perfected his riding and shooting skills. He was granted arcane powers by his dying sister.
Motivation: Money/treasure; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Nature. Occupation: Blacksmith
Voice: Irish accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 12 (+1) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 3000 cp. 1 Masterwork Thieves’ tools.
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