Arumawann Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries a battered falchion and tarnished ceremonial dagger as well. His golden hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He feeds upon the attention of others.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Adventurer, Attractive. Occupation: Spy
Voice: Creaky witch voice
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
Balam Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears clothing that is held on in multiple layers but all of it is in poor condition, and a wedding ring on his left hand. His dark red hair is singed and shortened. This gold eyed northerner is not easily forgotten.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Balam was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Armorer.
Motivation: To be a Adventurer again.
Flaws: Ugly. Bonds: Poor, In love, Job, Military. Occupation: Armorer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 8 (-1) | 9 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Darkwood Shield.
Rolen Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a yellow costume with the symbols of the sun god on his torso. His skin is also unnaturally pale. He has dyed his greying black hair a little too much giving a sharp black color. He is baby faced.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As long as the job gets done he does not care how it got done.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Rich, Family. Occupation: Sellsword
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. 1 Banded mail.
Altho Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears light armors faded through time and improper care, and is pretty ugly. His top hat is riddled with cuts and holes. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He acts crazy and hedonistic. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Altho was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Altho's mother didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their daughter. He worked as a Performer, and he later adopted a second daughter.
Motivation: To prove his worth to the world; and he is a bit of a kleptomaniac
Flaws: Ugly, Addict, Hedonist, Impulsive. Occupation: Performer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 9 (-1) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!