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Advanced [show]


Drusilia Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: 4'11" and muscular, this northern woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her white hair is still thick. This gray eyed northerner is not easily forgotten.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She takes great joy in being the best Slave Trader in town.

History: Drusilia was born in the north. At a young age she loved to build and create. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Athletic, Persistence. Bonds: Attractive, Job, Family. Occupation: Slave Trader

Voice: Nasally tone

Attributes [hide]

Drusilia Koehlanna, Female Elf Fighter 2
Medium (4'11") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 8 (-1)12 (+1) 13 (+1)10 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Qemuel Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is braided into rings. He has white eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. Qemuel was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Miner. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend.

Ideals: Professionalism, Entrepeneur. Bonds: Rich, Adventurer, Immigrant. Occupation: Miner

Voice: Low range voice

Attributes [hide]

Qemuel Intellect, Male Tiefling Aristocrat 1
Medium (5'0") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)7 (-2) 11 (+0)8 (-1)
Skills Persuasion +1, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Black velvet mask with numerous citrines (100 gp).


Social Check DCs


Raer Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He has a large blue mantle and cape that has been intricately interwoven into his green robe. He wears a wide-brimmed hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.

History: He comes from a rich northern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Persistence. Bonds: Attractive, Job, Rich. Occupation: Assassin

Voice: Puts emphasis on the wrong words

Attributes [hide]

Raer Ofandrus, Male Elf Wizard 1
Medium (5'2") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)10 (+0) 5 (-3)6 (-2)
Skills Insight -1, Performance +0
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Deep green spinel (40 gp).


Social Check DCs


Rurik Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is tall, broad shouldered and powerfully built. His hair, while still mostly chestnut, has prominent grey streaks. This hazel eyed westerner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: When he was but 4 years old his parents immigrated from the west. Through the years after Rurik was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Rurik's mother didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Body Guard again; and wants to open a new tavern

Flaws: Disease, Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Unemployed

Voice: Sensual and smooth

Attributes [hide]

Rurik Stoutale, Male Dwarf Barbarian 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)11 (+0) 10 (+0)9 (-1)
Skills Medicine +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp.


Social Check DCs

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