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NPC Generator

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Advanced [show]


Andry Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears tight fighting clothing, which leaves very little to the imagination. She has done her best to style her silver hair to look like a famous performer. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a hateful person. She taunts others and blames them for her problems. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Andry was born in the north. At a young age she loved to build and create. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally

Ideals: Fighting, Justice, Persistence. Flaws: Insane, Antagonistic. Occupation: Servant

Voice: Posh accent

Attributes [hide]

Andry Quickstep, Female Halfling Barbarian 2
Small (2'8") Halfling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)8 (-1) 10 (+0)11 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 40 gp. Red spinel (140 gp).


Social Check DCs


Burana Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: She is wearing a long, green cloak, and carries glaives. Her red crest is drawn into a tight pony tail with a skull scrunchie. Her red eyes dart from person to person.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Her mother raised her in a mountain cabin. Burana abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Bonds: Job, Criminal record, Nature, Adventurer. Occupation: Dilettante

Voice: Australian accent

Attributes [hide]

Burana Yarjerit, Female Dragonborn Expert 1
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)14 (+2) 10 (+0)12 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Mary Tindall, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears tight fitting clothing which further accentuates her frame. Beneath her clothing is a huge mess of scar tissue. She has wavy golden hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is fixated on the number 25. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her martial talents. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has money and likes to spend it.

Ideals: Gifted. Flaws: Insane, Disease. Bonds: Attractive, Slave, Rich. Occupation: Crown-heir

Voice: Speaks with a cold

Attributes [hide]

Mary Tindall, Female Human Sorcerer 2
Medium (6'0") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)9 (-1) 10 (+0)12 (+1)
Skills History +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Paymon Fascination, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his brown hair up. His thin eyebrows rest above his beady red eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Healer arts, while his father instructed him in etiquette, music and courtly manner. Like his mother and his brother before him, after school he went straight into learning to become a Healer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Nature, Job. Occupation: Healer

Voice: Irish accent

Attributes [hide]

Paymon Fascination, Male Tiefling Wizard 1
Medium (5'0") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)8 (-1) 8 (-1)13 (+1)
Skills Medicine +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs

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