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NPC Generator

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Advanced [show]


Lance Jacobs, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a grey vest and prefers green and blue shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a falchion. His chestnut hair is lengthy and is close to two feet long. He has a dull look in his green eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. A freak accident while working with his Roofer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Joker. Flaws: Ugly, Impulsive, Disease. Bonds: Adventurer. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Lance Jacobs, Male Human Warlock 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 5000 cp. Chrysoprase (20 gp).


Social Check DCs


Hamil Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'4", this man wears a red shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He wears a small hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Prone to second guessing himself, he comes off as nervous. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Hamil grew up listening to his father's many stories. He dropped out of school before completing his studies. He used his abilities to trick people and travel the world for free.

Motivation: He has passion for adventuring and risk.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Adventurer, Criminal record. Occupation: Slave Trader

Voice: Dark and ominous

Attributes [hide]

Hamil Kettlewhistle, Male Halfling Rogue 1
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)10 (+0) 7 (-2)9 (-1)
Skills Animal Handling +0, Arcana +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Malachite (5 gp). 1 Masterwork manacles.


Social Check DCs


Fax Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. His crest is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Dragonborns in the west were limited. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: Obtaining odd cultural Human artifacts is his passion; and further expansion of business

Flaws: Shy. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Fortune-teller

Voice: Nasally tone

Attributes [hide]

Fax Chumbyxirinnish, Male Dragonborn Cleric 2
Medium (6'5") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)8 (-1) 13 (+1)6 (-2)
Skills Investigation +1, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1100 sp.


Social Check DCs


Seven Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her brown fur is smooth and relatively long. Her eyes, though not visible through her cowl, are green.

Personality: She is almost excessively polite to everyone, even when angry. She invites people to come help in her community garden.

History: When she was but 8 years old her parents immigrated from the south. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is a bit of a kleptomaniac; and seeks redemption

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Immigrant, Criminal record. Occupation: Bowyer

Voice: Creaky witch voice

Attributes [hide]

Seven Thundercloud, Female Tabaxi Monk 1
Medium (6'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)9 (-1) 6 (-2)13 (+1)
Skills Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp. 1 Masterwork Common Melee.


Social Check DCs

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