Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Shivering Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of his god on his torso. His red fur is braided into rings. His ears are large.

Personality: Always inclined to offer people food he seems plenty friendly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Shivering was born the youngest of three triplets. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Family, Debt. Occupation: Courier

Voice: Tuts and clicks tongue

Attributes [hide]

Shivering Candle, Male Tabaxi Aristocrat 2
Medium (6'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 5 (-3)8 (-1) 9 (-1)15 (+2)
Skills Investigation +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Pallabar Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He wears a wide-brimmed hat to hide his balding. His violet eyes are passionate and lively.

Personality: Calm and collected, he is a well trained Apothecary. He is a logical person and will generally grow upset if things defy logic and science.

History: Pallabar hails from a village terrorized by orcs. He married young, but lost his spouse to orcs. He has worked as a Apothecary like his father before him.

Motivation: He is not mentally stable, and does not behave rationally; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical. Flaws: Depressed, Insane. Bonds: Job, Enemies. Occupation: Apothecary

Voice: Low rumbling, strings words together

Attributes [hide]

Pallabar Scheppen, Male Gnome Warlock 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 7 (-2)8 (-1) 3 (-4)14 (+2)
Skills History +1, Performance +4
Senses Passive Perception 6
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Odo Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. His white hair is lengthy and is close to two feet long. His eyes are likewise green.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Odo was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: A deep hatred of drow; and to be a bowyer again

Ideals: Optimist, Philantrophist. Bonds: Poor, Job, Attractive, Enemies. Occupation: Marshal

Voice: Hollow voice

Attributes [hide]

Odo Dalanthan, Male Half-Elf Commoner 1
Medium (4'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)11 (+0) 15 (+2)11 (+0)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 140 gp.


Social Check DCs


Cask On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a well pressed and immaculate suit (or dress). Her yellow fur is singed and shortened. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Cask grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark

Ideals: Athletic, Impeccable. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Crown-heir

Voice: Sounds elderly

Attributes [hide]

Cask On the Water, Female Tabaxi Cleric 2
Medium (4'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 9
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)6 (-2) 12 (+1)15 (+2)
Skills Acrobatics +1, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 360 gp.


Social Check DCs

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