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NPC Generator

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Advanced [show]


Chem Prudence, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a large green jacket. His white hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a forest tribe. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their son. He worked as a Ruler, and he later adopted a second son.

Motivation: He wants to get laid; and wants to raise his children well

Ideals: Joker. Flaws: Ugly. Bonds: Family, Nature, Has a crush. Occupation: Ruler

Voice: Speaks like tongue is numb

Attributes [hide]

Chem Prudence, Male Tiefling Rogue 1
Medium (5'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)10 (+0) 10 (+0)14 (+2)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 90 gp. 1 Average lock.


Social Check DCs


Raam Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His purple hair is smooth and relatively long. His red eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the north. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He got into the Tailor business at a young age. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Pacifist, Athletic. Bonds: Rich, Criminal record, Job. Occupation: Tailor

Voice: Excited and jittery

Attributes [hide]

Raam Conviction, Male Tiefling Adept 2
Medium (6'1") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 230 gp.


Social Check DCs


Flask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His white fur is braided into rings. He is very pretty but has cold, dead eyes.

Personality: Flask speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Flask was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Cook

Voice: Slurs words

Attributes [hide]

Flask Candle, Male Tabaxi Expert 2
Medium (6'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 7 (-2)12 (+1)
Skills Perception +0, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 240 gp.


Social Check DCs


Grai Beckwith, Female Half-Orc [Permalink]

Personal [hide]

Description: A 4'11" western woman, she wears rags and sports a simple walking cane. Her long white hair is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are blue.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Grai was born with her father's beautiful face. From there she went from mercenary job to mercenary job. She struck the Cartwright job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg; and to protect her home

Bonds: Poor, Attractive, Military, Adventurer, Job, Guardian. Occupation: Cartwright

Voice: Old thin voice

Attributes [hide]

Grai Beckwith, Female Half-Orc Adept 1
Medium (4'11") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)7 (-2) 13 (+1)14 (+2)
Skills Investigation +0, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 500 sp. Citrine (20 gp).


Social Check DCs

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