Smoking Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak, and he perpetually has his flail ready. His lavender fur is lengthy. His hazel eyes dart from person to person.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the east to a Bounty Hunter, Smoking learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Fighting, Optimist, Entrepeneur. Bonds: Nature, Job, Adventurer. Occupation: Bounty Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp. Obsidian (9 gp).
Orsik Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He wears a brown tunic with tan highlights, and long violet pants that bunch up around his shoes, and his gloved hand is found clutching a sai. His blonde hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: Stoic and calm, he prefers to meditate than take action. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He is the product a well kept family trust fund and as such has never really known need. Orsik abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.
Motivation: A need for knowledge about a nearby landmark; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Disciplined, Optimist. Bonds: Adventurer, Rich, Enemies. Occupation: Spy
Voice: Hissing voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp.
Arumawann Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'5" has a big stupid grin on his face most of the time. He wears a blue armored body suit, with a simple brown line shooting up and back down. His head has been shaved. His brown eyes are passionate and lively.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He enjoys reading and quiet.
History: Born to a pair of adventurers, Arumawann grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and to reunite with his old friends
Ideals: Logical. Flaws: Ugly, Selfish. Bonds: Adventurer. Occupation: Gardener
Voice: Sore throat, cough
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 8
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 5 (-3) | 11 (+0) | 6 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -2 / 1d6-4, Ranged -1 / 1d6-3, Grapple -3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Veloptima Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She wears bulky tan painted plate armor. Her attire stands in sharp contrast to her lance, which is beautifully polished and possesses an ornate carving of a clover on it. Her brown hair has been sun bleached extensively. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is lazy, self-centered, vain, and jealous.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Joker, Logical. Flaws: Addict, Selfish, Insane. Occupation: Seamstress
Voice: Whispers
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 14 (+2) | 4 (-3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 pp.
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