Peter Wellington, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a brown shirt with thin tan vertical stripes and black pants. His black hair is still thick. His brown unseeing eyes seem to look past you.
Personality: He is fixated on the number 31. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a great chef.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. After coming to the age of reason, Peter took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants
Ideals: Gifted. Flaws: Disease, Insane. Bonds: Religious, Enemies. Occupation: Spy
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee.
Bertram Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tight fitting white shirt and pants. His long black hair reaches down to his waist. He has a tattooed face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He feeds upon the attention of others.
History: He was born in a small mountains village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He then took over the family business and is one of the better Bowyer for hire.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Emotional. Bonds: Attractive, Nature, Job, Religious. Occupation: Bowyer
Voice: Slow speaker
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 60 gp. 3 Antitoxin.
Fonkin Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair has been sun bleached extensively. His eyes, though not visible through his cowl, are gray.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He is a Succubi in disguise. He was an apprentice working in his father's forge. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern
Flaws: Hedonist. Bonds: Attractive, Adventurer, Job. Occupation: Jeweler
Voice: Slow speaker
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 190 gp. 3 Antitoxin.
Heather Cason, Female Human [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She is generally well dressed albeit a few years behind the times. Her hair is greying and her face has many wrinkles. Her brown eyes are slightly larger than normal.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Justice, Gifted. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Ploughman
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 7 (-2) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 260 gp.
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