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NPC Generator

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Advanced [show]


Kyle Hackney, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Architect. He carries with him a set of clubs on his belt, each one with a amber on the hilt. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady blue eyes.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has worked as a Architect like his father before him.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Secretive, Disease, Insomniac. Bonds: Job. Occupation: Architect

Voice: Tuts and clicks tongue

Attributes [hide]

Kyle Hackney, Male Human Paladin 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)9 (-1) 8 (-1)14 (+2)
Skills Animal Handling +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs


Quick Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His lavender fur is thinning but still full. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Gardener, but he got bored and became a Marshal. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Fighting, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Quick Thundercloud, Male Tabaxi Druid 1
Medium (6'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 4 (-3)11 (+0) 11 (+0)13 (+1)
Skills Religion +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 600 sp.


Social Check DCs


Sarah Moreno, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she likes to wear ponchos typically of a light grey in addition to tight pants. Sporting a silver mohawk this woman's hair draws a lot of attention. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: Stoic and calm, she prefers to meditate than take action. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: Sarah was born the youngest of three triplets. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she feels that her past leaves her morally obligated to help

Ideals: Disciplined, Artistic, Persistence. Bonds: Family, Criminal record, Adventurer. Occupation: Mason

Voice: Gruff and masculine

Attributes [hide]

Sarah Moreno, Female Human Wizard 1
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 5 (-3)12 (+1) 7 (-2)13 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 140 gp.


Social Check DCs


Boddynock Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many black ritualistic tattoos. He is wearing a perfectly clean shirt and pair of pants. His hair is short and silver. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Gifted from a young age, Boddynock studied abroad. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has been saving his money to try and buy his brother's freedom.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Joker, Gifted. Bonds: Attractive, Criminal record, Family, Job. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Boddynock Cobblelob, Male Gnome Monk 3
Small (3'2") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)8 (-1) 13 (+1)11 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp.


Social Check DCs

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