Jezean Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is dressed in an above average manner. Her green crest is drawn into a tight pony tail with a clover scrunchie. Her face is covered beneath a completely black helmet.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born blind and as such lacked many opportunities for work. She found a children's book about a Dragonborn Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Barber
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Masterwork Light wooden shield.
Salanop Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'4" and wears a blue shirt with thin brown vertical stripes and pastel pants. She has dyed her greying red hair a little too much giving a sharp red color. She wears a mask on her face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Fisher arts, while her mother instructed her in etiquette, music and courtly manner. In her 17th year, her parents were killed by a goblins raid, leaving Salanop alone in the world. After a stint in an orphanage, she was adopted. She moves from town to town, unable to find a place to settle.
Motivation: Wants her loneliness to end; and someone believes her a fraud
Flaws: Antagonistic. Bonds: Enemies, Rich, Immigrant, Has a crush. Occupation: Fisher
Voice: Hissing voice
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Ekk Dumph, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman typically wears a sleeveless long coat of deep white leather and dull green iron scale mail, and sports empty pouches on her belt. Her auburn hair is braided into rings. Her green eyes dart from person to person to random spaces in the air.
Personality: While she acts the brute, she is far gentler than she would appear. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Barkeep father left her crippled. She's since become an addict/alcoholic.
Motivation: She has comitted a past crime that haunts her to this day; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting. Flaws: Disease, Addict. Bonds: Adventurer, Criminal record. Occupation: Stylist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 90 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Spear Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries a battered quarterstaff and tarnished greatsword as well. He has moderate length lavender fur. His eyes are amber.
Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: When he was but 6 years old his parents immigrated from the west. Like his father and his brother before him, after school he went straight into learning to become a Doctor. He left for the west, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Attractive, Immigrant, Job. Occupation: Doctor
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!
