Ulblyn Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He dresses well, wearing red shirts, loose pants, and blazers most of the time, and carries whips. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great joy in being the best Brewer in town.
History: Gifted from a young age, Ulblyn studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Brewer soon after.
Motivation: Wants to open a new tavern; and balancing his hectic life and new brewer responsibilities is difficult
Ideals: Fighting, Optimist, Gifted. Bonds: Attractive, Job. Occupation: Brewer
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 13 (+1) | 6 (-2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 20 pp.
Harbek Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man is dressed in earthy colors with a grey and green handkerchief worn on his right side. His black hair is smooth and relatively long. He is baby faced.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised in a island tribe. He found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Joker. Flaws: Selfish. Bonds: Poor, Nature, Adventurer, Enemies. Occupation: Seamstress
Voice: Rolls R's
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Freshwater pearl (8 gp).
Reirak Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is well dressed, constantly wearing a brown suit, red shirt, and tan tie. His blonde hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Reirak is depressed about a lot of things. He tends to be a nihilist. He is skeptical of what others tell him and is slow to trust.
History: He was born in the south. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels kind of lost in life; and wants to work out more often
Ideals: Athletic. Flaws: Depressed, Shy, Insane. Bonds: Immigrant. Occupation: Bellfounder
Voice: Sounds elderly
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 10 (+0) | 11 (+0) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
Possessions: Malachite (9 gp). Hematite (9 gp). Jet (150 gp). 1 Masterwork Common Melee.
Seddit Fright, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who is dressed in an above average manner. She keeps her silver hair in a flapper bob. She has silver eyes.
Personality: She can speak with the recently deceased. She believes the world needs to unite to get rid of drow once and for all.
History: Born in the west her family was never financially stable. Her childhood dream was to be a Merchant, but she was a colossal failure. She's also a talented Merchant, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Gifted. Bonds: Attractive, Enemies, Poor, Job. Occupation: Seamstress
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 10 pp. 1 Chain shirt.
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