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NPC Generator

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Advanced [show]


Willow Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. She carries with her a set of whips, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her brown hair is still thick. She wears round tiny glasses practically rammed into her face.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a bit of a xeno-phobe, disliking non-Halflings.

History: A powerful necromancer made her what she is. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Willow grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Willow. Recently she has begun working with bootleggers and crooks.

Motivation: Human compassion.

Ideals: Fighting, Joker. Flaws: Racist. Bonds: Attractive, Mentor, Criminal record. Occupation: Masseuse

Voice: Pirate accent

Attributes [hide]

Willow Greenbottle, Female Halfling Warlock 2
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)6 (-2) 6 (-2)11 (+0)
Skills Nature +0, Persuasion +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Helgret Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her blonde hair is singed and shortened. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is almost excessively polite to everyone, even when angry. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Money/treasure.

Flaws: Ugly, Shy. Bonds: Rich, Immigrant, Military. Occupation: Painter

Voice: Jittery and nervous

Attributes [hide]

Helgret Rumnaheim, Female Dwarf Warrior 1
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)11 (+0) 9 (-1)9 (-1)
Skills Animal Handling +1, Nature +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp. Red-brown spinel (70 gp).


Social Check DCs


Ethereal In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long beige fur kept up in a rat tail. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Further he is a bit of a stoner and is frequently out of it.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Ethereal was left his father's suit of armor and trained in its use and care. He's also a talented Server, but doesn't like to broadcast it.

Motivation: Expand his business.

Flaws: Shy, Addict. Bonds: Military, Job. Occupation: Marshal

Voice: Relaxed voice

Attributes [hide]

Ethereal In Woods, Male Tabaxi Warrior 2
Medium (5'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 9 (-1)18 (+4) 13 (+1)8 (-1)
Skills Acrobatics +4, Athletics -1
Senses Passive Perception 11
Languages Common, Halfling, Orc, Sylvan, Aquan
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple -1

Possessions: 390 gp.


Social Check DCs


Windy On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and he perpetually has his pickaxe ready. His cinnamon fur is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irascible and easily irritated. Windy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Windy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his daughter; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Attractive. Occupation: Bookbinder

Voice: Australian accent

Attributes [hide]

Windy On the Water, Male Tabaxi Expert 2
Medium (5'7") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)7 (-2) 10 (+0)14 (+2)
Skills History +0, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs

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