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NPC Generator

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Advanced [show]


Arava Ophinshtalajiir, Female Dragonborn [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is well dressed, but even with her fine clothing she looks run-down. Her green crest is slicked back into a classic pompadour. Her thin eyebrows rest above her beady red eyes.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Arava was left her mother's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Athletic, Logical. Flaws: Ugly, Terse. Bonds: Military. Occupation: Barkeep

Voice: pre-pubescent

Attributes [hide]

Arava Ophinshtalajiir, Female Dragonborn Barbarian 1
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)13 (+1) 14 (+2)9 (-1)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 140 gp. Smoky quartz (30 gp).


Social Check DCs


Two Llamas Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and carries longswords. Her white fur is slicked back into a classic pompadour. She has amber eyes.

Personality: Two Llamas speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her necromantic abilities were realized during a raid on her village. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Someone believes her a fraud.

Ideals: Fighting, Impeccable, Gifted. Bonds: Rich, Enemies. Occupation: Jeweler

Voice: Sighs a lot, exhausted

Attributes [hide]

Two Llamas Wing, Female Tabaxi Warrior 1
Medium (5'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 16 (+3)11 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 30 gp.


Social Check DCs


Shane Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in collared shirts and wears a proper scarf over his head. His auburn hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not trust anyone and sleeps with one eye open.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Mercenary and found it very stressful. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Further expansion of business; and balancing his hectic life and new mercenary responsibilities is difficult

Flaws: Secretive, Insomniac. Bonds: Attractive, Poor, Job. Occupation: Mercenary

Voice: Gruff and masculine

Attributes [hide]

Shane Sherman, Male Half-Elf Fighter 1
Medium (4'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 11 (+0)14 (+2) 8 (-1)10 (+0)
Skills Sleight of Hand +0, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Giant, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 10 pp.


Social Check DCs


Oriax Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. He carries with him a set of shortbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His purple hair is slicked back into a classic pompadour. His eyes are silver and he is always smoking a pipe.

Personality: He never swears and excessively uses polite adverbs when speaking. He receives visions of the future at random moments

History: Sold as a small child to a slaver, Oriax was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was a Junk Dealer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oriax fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Optimist, Gifted. Flaws: PTSD. Bonds: Mentor. Occupation: Barkeep

Voice: Low and grunting

Attributes [hide]

Oriax Grief, Male Tiefling Wizard 1
Medium (5'10") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)8 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. 1 Tanglefoot bags.


Social Check DCs

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