Manfred Colby, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his long red hair kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: Abrasive and pushy, he has a hard time making friends. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Manfred was raised in a hard working conservative environment. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants his loneliness to end; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Criminal record, Job, Debt, Has a crush. Occupation: Herbalist
Voice: Irish accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Infernal, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 130 gp.
Wobbles Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He carries with him a set of sickles, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is long and auburn with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. His violet eyes dart from person to person to random spaces in the air.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He misses his home and complains about the freezing weather, even in summer.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 7 years.
Motivation: He is greedy; and he is content
Ideals: Fighting. Flaws: Mundane. Bonds: Immigrant, Job, Rich. Occupation: Engraver
Voice: Sore throat, cough
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 16 (+3) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Hamil Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears white trousers with grey and brown striped suspenders. He wears various colorful collared shirts. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. His fierce green eyes like to dwell on things.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He works hard and plays hard.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shipwright arts, while his father instructed him in etiquette, music and courtly manner. His childhood dream was to be a Herbalist, but he was a colossal failure. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Hedonist. Bonds: Slave, Job, Rich, Nature. Occupation: Shipwright
Voice: Creaky witch voice
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 7 (-2) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 500 sp. 1 Masterwork Heavy wooden shield.
Artin Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a custom-built plate barding that's adorned with grey lining and desert motifs. Sporting a white mohawk this woman's hair draws a lot of attention. She has a tattooed face.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She served in the navy to pay for her family's outstanding loans. When Artin reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She wants nothing more than to rejoin the army; and she would like to get married and retire
Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Military. Occupation: Barkeep
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 7 (-2) | 13 (+1) | 15 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 30 gp.
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