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NPC Generator

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Advanced [show]


Rael Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The war was a terrible time for him, and Rael does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of northern immigrants he idolized his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Military, Immigrant, Criminal record. Occupation: Armorer

Voice: Deep voice with rolling R's

Attributes [hide]

Rael Shupe, Male Half-Elf Expert 2
Medium (5'11") Half-Elf, True Neutral (CR 2)
Armor Class 8
Hit Points 3 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 4 (-3)16 (+3) 13 (+1)10 (+0)
Skills Athletics +1, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Gnome, Ignan
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +5

Possessions: 390 gp.


Social Check DCs


Oriff Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her white hair is styled in orderly dreadlocks. She wears a mask on her face.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: A powerful slaver made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and she's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Attractive, Mentor. Occupation: Spy

Voice: Sleepy voice

Attributes [hide]

Oriff Lutgehr, Female Dwarf Warrior 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 180 gp. Red garnet (130 gp).


Social Check DCs


Trym Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: 3'2" and muscular, this western woman dresses well, wearing white shirts, loose pants, and blazers most of the time. Her red hair is still thick. She wears a mask on her face.

Personality: Stoic and calm, she prefers to meditate than take action. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born in the west to a Merchant, Trym learned a great deal about her mother's area of expertise. A gifted student she started as a Priest, but she got bored and became a Merchant. She's also a talented Priest, but doesn't like to broadcast it.

Motivation: Wants to work out more often; and balancing her hectic life and new merchant responsibilities is difficult

Ideals: Athletic, Disciplined. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Trym Kettlewhistle, Female Halfling Monk 2
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0

Possessions: 7000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cockaby Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many green ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His tied-back hair is auburn. His half smiles and amber eyes are beguiling and draw you in.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He cannot resist a sob story and will often dote over anyone who has one.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He inherited the family business which he has now maintained for 9 years.

Motivation: To reunite with his absent mother; and further expansion of business

Ideals: Philantrophist. Bonds: Rich, Attractive, Mentor, Job, Family. Occupation: Locksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Cockaby Murnig, Male Gnome Commoner 2
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)10 (+0) 10 (+0)6 (-2)
Skills Athletics +0, Persuasion +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 370 gp.


Social Check DCs

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