Myria Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: 3'1" and muscular, this western woman has the majority of her body covered in plate. Her hair is silver and curly. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is afraid of women and trembles around them
History: Myria was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Attractive. Occupation: Hunter
Voice: Speaks in third person
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 5 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 6 (-2) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp. Tiger eye turquoise (12 gp). Zircon (20 gp). 1 Masterwork studded leather.
Ahrim Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length dark red hair. His eyes are black and beady.
Personality: He is almost excessively polite to everyone, even when angry. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: From birth he was tutored by a cruel and relentless mentor. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he is wracked by social anxiety
Flaws: Ugly, Shy, Fearful. Bonds: Rich, Enemies, Mentor. Occupation: Knight
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 19 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +3
Possessions: 340 gp.
Vistra Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a brown cloak and cross-gartered black stockings. Her long chestnut hair is drawn into a two foot long braid. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She exudes charisma. She is a tour de force of persuasion. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Her mother raised her in a mountain cabin. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Map Maker work with an outfit from a few towns over. Map Maker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Map Maker for hire.
Motivation: To be a Stableman again.
Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Nature, Job. Occupation: Map Maker
Voice: French accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Celestial
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 110 gp.
Sun Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a brown poncho over his likewise colored trousers and shirt. His brown fur has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: He is irascible and easily irritated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Sun lived on a farm with his father, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Flaws: Antagonistic, Hedonist. Bonds: Attractive, Family, Adventurer. Occupation: Roofer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 70 gp.
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