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NPC Generator

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Lvl.
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Advanced [show]


Quarion Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a blue costume with the symbols of the four houses of cards on his torso. With bright white hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily eccentric. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of southern immigrants he idolized his mother. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the south, certain he would find work there.

Motivation: He desires power and/or immortality; and he feels threatened by others

Flaws: Insane, Fearful. Bonds: Attractive, Adventurer, Immigrant. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Quarion Caerdonel, Male Elf Ranger 1
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 5 (-3)10 (+0) 11 (+0)8 (-1)
Skills Performance +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs


Simon Byron, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured and is in decent physical shape. His black hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is mildly Human supremacist, though he does not identify as such. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born the only child of a wealthy merchant. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a Sellsword soon after.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Racist. Bonds: Job. Occupation: Sellsword

Voice: Dark and ominous

Attributes [hide]

Simon Byron, Male Human Monk 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)7 (-2) 6 (-2)12 (+1)
Skills Athletics +1, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +0

Possessions: 50 gp.


Social Check DCs


Osco Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears very tight pants and wife beaters, though occasionally he sports a white coat and is in decent physical shape. His auburn hair is thinning but still full. He has a tattooed face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He feels the way he acts is they only way to get by in the world; and he's attracted to the pc

Ideals: Opinionated, Impeccable. Bonds: Attractive, Mentor, Has a crush. Occupation: Marshal

Voice: Posh accent

Attributes [hide]

Osco Greenbottle, Male Halfling Rogue 2
Small (3'4") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)17 (+3) 11 (+0)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Ignan, Giant
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Callybon Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her red hair is well kept. Her otherwise smooth face is marked with small tiny scars.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Callybon was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Callybon decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Impulsive. Bonds: Poor, Attractive, Criminal record. Occupation: Bather

Voice: Middle-eastern accent

Attributes [hide]

Callybon Oomtrowl, Female Gnome Cleric 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)12 (+1) 9 (-1)13 (+1)
Skills Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Average lock.


Social Check DCs

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