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NPC Generator

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Advanced [show]


Ûkrom Bentley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a card on it. With a patchy red beard and wild red hair. His ears are large.

Personality: Always inclined to offer people food he seems plenty friendly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Ûkrom was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ûkrom was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Many illithids want him driven away.

Ideals: Philantrophist, Joker. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Healer

Voice: Speaks like tongue is numb

Attributes [hide]

Ûkrom Bentley, Male Half-Orc Expert 3
Medium (6'5") Half-Orc, True Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)7 (-2) 9 (-1)7 (-2)
Skills Religion +0, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Millicent Liadon, Female Half-Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is well dressed, constantly wearing a yellow suit, tan shirt, and blue tie. Her hair is cut close to her head. This green eyed southerner is not easily forgotten.

Personality: She is extraordinarily eccentric. She is obsessed with finding treasure.

History: Born to a Junk Dealer, her father struggled to pay the bills. A few years later when the west was not economically sound they moved to her current location. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She feels kind of lost in life; and obtaining odd cultural human artifacts is her passion

Flaws: Insane, Depressed. Bonds: Adventurer, Poor, Immigrant. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Millicent Liadon, Female Half-Elf Expert 1
Medium (4'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 7
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 8 (-1)11 (+0) 9 (-1)8 (-1)
Skills Medicine +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 50 gp. 1 Silk rope.


Social Check DCs


Nelkin Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears a red vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his red boots flare out at the collars. His white hair is kept up in a ponytail inside a feathered hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a very good compulsive liar and kleptomaniac.

History: He was born in a small forest village. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Being a Body Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and many drow want him driven away

Flaws: Insane. Bonds: Enemies, Criminal record, Nature, Immigrant. Occupation: Body Guard

Voice: Low range voice

Attributes [hide]

Nelkin Goldfound, Male Halfling Barbarian 3
Small (3'2") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 25 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)6 (-2) 4 (-3)8 (-1)
Skills Athletics +3, Investigation +0
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Grai Crawford, Female Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a warhammer, but if one is not available she will default to her ceremonial dagger, and is pretty ugly. Her red hair is wavy and long. Her green eyes have a joyful gleam in them most of the time.

Personality: She is a hateful person. She taunts others and blames them for her problems. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Grai was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Grai's mother didn't care for her much, and the feeling was mutual. She left for the north, certain she would find work there.

Motivation: She's repulsed by the PC; and to get a good night's sleep

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Interpreter

Voice: Farmer accent

Attributes [hide]

Grai Crawford, Female Half-Orc Wizard 1
Medium (4'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)4 (-3) 8 (-1)12 (+1)
Skills History -1, Medicine +1
Senses Passive Perception 9
Languages Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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