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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Uthemar Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and brown handkerchief worn on his left side. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a rose on it. His brown hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Calm and collected, he is a well trained Marshal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To clean up the streets; and wants to open a new tavern

Ideals: Gifted. Flaws: Insane. Bonds: Job, Criminal record, Enemies, Guardian. Occupation: Marshal

Voice: Slow speaker

Attributes [hide]

Uthemar Galanodel, Male Elf Rogue 1
Medium (4'9") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)10 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 160 gp.


Social Check DCs


Seven In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'0" and muscular, this southern man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His Stetson hat is riddled with cuts and holes. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He will rave to anyone who will listen. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Fighting. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Dyer

Voice: growls and snarls, animalistic

Attributes [hide]

Seven In the Storm, Male Tabaxi Ranger 2
Medium (6'0") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)9 (-1) 13 (+1)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 50 pp.


Social Check DCs


Elizabeth Merton, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a worn and beaten armor, she is not a threatening figure. She has slicked back silver hair. Her face is scarred and worn.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Flattery will make her almost putty in your hands.

History: She was always a brilliant, if unscrupulous mind. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and her religion dominates her actions

Ideals: Logical. Flaws: Ugly, Terse, Selfish, Insane. Occupation: Layabout

Voice: Ums and uhs a lot

Attributes [hide]

Elizabeth Merton, Female Human Fighter 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)12 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 40 gp. White pearl (80 gp).


Social Check DCs


Grai Northcott, Female Half-Orc [Permalink]

Personal [hide]

Description: This slender woman stands about 5'8". She does not wear sleeves and tends to eschew shirts when she can avoid it. She keeps her silver hair in a pixie cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. As long as the job gets done she does not care how it got done.

History: The child of a Herbalist, who enjoyed hunting, Grai was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Professionalism. Flaws: Disease, Insane. Bonds: Attractive, Nature. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

Grai Northcott, Female Half-Orc Monk 1
Medium (5'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)9 (-1) 6 (-2)11 (+0)
Skills Medicine +0, Religion +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 160 gp.


Social Check DCs

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