Radomir Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His brown hair is smooth and relatively long. His hazel eyes are passionate and lively.
Personality: He has a massive crush on the younger sibling of the Weaver who has hired him part-time. He would rather hide behind his crafts than deal with other people.
History: Radomir was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's attracted to the PC; and to reunite with his old friends
Ideals: Artistic. Flaws: Shy. Bonds: Has a crush, Poor, Adventurer. Occupation: Weaver
Voice: Mousy voice
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 4 (-3) | 12 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 pp. Blue quartz (7 gp).
Gesrethe Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman prefers to wear green pants and tee shirts, and sports empty pouches on her belt. Her white crest is kept up in a ponytail inside a feathered hat. Her fierce gold eyes like to dwell on things.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is frequently practicing swordplay.
History: She was born several months after her mother was called into army service. She took every job she could get her hands on, but the opportunities for Dragonborns in the east were limited. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Halfling compassion; and meet up once more with her childhood friend
Flaws: Racist. Bonds: Adventurer, Military, Immigrant, Rich. Occupation: Apothecary
Voice: Timid voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 0 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 3 (-4) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 290 gp.
Sweet Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman wears brown trousers with tan and white striped suspenders. She wears various colorful collared shirts. Her clothes are grease stained in places. Her fur is beige, silky, and of moderate length. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a Miller, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Mercenary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with her old friends; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: A silver and pearl hairclip (70 gp). 1 Masterwork Common Melee.
Williamina Durkin, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears an entirely violet suit with white socks and a vest with buckled shoes. She carries with her a set of whips, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She has no hair. Her eyes are green and she is always smoking a pipe.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Elf in existence. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Williamina grew up listening to her mother's many stories. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She's looking for her big break; and she wants to meet her childhood hero
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Animal Trainer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!