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NPC Generator

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Advanced [show]


Birel Hanali, Female Half-Elf [Permalink]

Personal [hide]

Description: An older woman who wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, she is not a threatening figure. She sports blonde long hair. Her face is covered beneath a completely black helmet.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Flattery will make her almost putty in your hands.

History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now travels the world, in search of power and loot.

Motivation: She wants to get laid; and she wants nothing more than to rejoin the army

Flaws: Antagonistic, Selfish. Bonds: Military, Adventurer, Has a crush. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Birel Hanali, Female Half-Elf Wizard 1
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)16 (+3) 7 (-2)16 (+3)
Skills Medicine +0, Stealth +4
Senses Passive Perception 8
Languages Common, Elven, Draconic, Aquan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 90 gp.


Social Check DCs


Quespa Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears a black vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her black boots flare out at the collars. She is muscular with a powerful set of arms. Her crest is greying and her face has many wrinkles. She has several tiny sapphire earrings on each ear.

Personality: She has always had a great fascination with Tabaxi culture. She feeds upon the attention of others.

History: She was born blind and as such lacked many opportunities for work. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has money and likes to spend it; and a strong sense of loyalty to tabaxi people

Flaws: Racist, Disease, Depressed. Bonds: Rich, Attractive. Occupation: Bricklayer

Voice: Speaks with back of mouth

Attributes [hide]

Quespa Shestendeliath, Female Dragonborn Adept 2
Medium (6'6") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 2 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 3 (-4)7 (-2) 11 (+0)10 (+0)
Skills Arcana +0, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 900 sp.


Social Check DCs


Koeth Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man wears baggy tan pantaloons and a brown scarf. He has wavy red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with his god.

History: Born in the east to a Bricklayer, Koeth learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Bricklayer soon after.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Insane. Bonds: Poor, Family, Religious, Job. Occupation: Bricklayer

Voice: Low and grunting

Attributes [hide]

Koeth Xistsrith, Male Elf Adept 1
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 5 (-3)11 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1 Buckler.


Social Check DCs


Orsik Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears professional attire. His blonde hair is smooth and relatively long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Orsik hails from a village terrorized by gnolls. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Orsik was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: A deep hatred of gnolls.

Ideals: Disciplined. Bonds: Attractive, Slave, Enemies, Immigrant. Occupation: Barkeep

Voice: Scandinavian accent

Attributes [hide]

Orsik Brawnanvil, Male Dwarf Rogue 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)9 (-1) 14 (+2)9 (-1)
Skills Persuasion +1, Religion +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 300 sp. Deep green spinel (50 gp).


Social Check DCs

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