Herleva Brandon, Female Human [Permalink]
Personal [hide]
Description: This woman wears skinny pants and wears a brown and violet robe with the hood down, and sports empty pouches on her belt. Her long auburn hair is drawn into a two foot long braid. Her face is covered beneath a completely black helmet.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: From birth she was tutored by a cruel and relentless mentor. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She has a crush on the local Animal Trainer; and obtaining odd cultural half-orc artifacts is her passion
Flaws: Secretive. Bonds: Has a crush, Adventurer, Mentor. Occupation: Sellsword
Voice: Low range voice
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 12 (+1) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 50 gp.
Mozikth Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing a long, green, dusty cloak. His red crest is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is almost excessively polite to everyone, even when angry. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He is the product a well kept family trust fund and as such has never really known need. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: He is greedy; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Adventurer, Rich, Criminal record. Occupation: Detective
Voice: French accent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
Possessions: 900 sp.
Damakos Calm, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His black hair has been sun bleached extensively. His eyes are gold.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Carpenter mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by giants. Damakos was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Joker. Flaws: Disease, Antagonistic. Bonds: Enemies, Mentor. Occupation: Architect
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Trail Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his axe ready. He has styled his cinnamon fur well, parting it to the right. This blue eyed southerner is not easily forgotten.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Flattery will make him almost putty in your hands.
History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Fighting. Flaws: Shy, Selfish. Bonds: Rich, Religious. Occupation: Fortune-teller
Voice: Stutters
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Smoky quartz (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!