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NPC Generator

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Advanced [show]


Valanthe Cithreth, Female Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing colorful clothing, dressed as a Spice Merchant. Her red hair is greasy and uncared for. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is overprotective of those who hire her services. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born the only child of a wealthy merchant. There was a wharf not far from home where she often wandered off to fish. She has been a successful dealer in antiques buying low and selling high.

Motivation: To protect her home; and retire the richest woman in the north

Ideals: Athletic, Fighting, Entrepeneur. Flaws: Ugly. Bonds: Guardian, Nature. Occupation: Spice Merchant

Voice: Uses lots of figures of speech

Attributes [hide]

Valanthe Cithreth, Female Elf Wizard 1
Medium (5'3") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)14 (+2) 5 (-3)13 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 7
Languages Common, Elven, Draconic, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp. Banded agate (9 gp).


Social Check DCs


Flask Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A 4'8" western woman, she has a large pastel mantle and cape that has been intricately interwoven into her violet robe. She keeps her white fur in a pixie cut. Her eyes, though not visible through her cowl, are copper.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She believes the world needs to unite to get rid of illithids once and for all.

History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Flask took refuge in the old dungeon and found the beat up ceremonial dagger and armor she uses now. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: She feels the way she acts is they only way to get by in the world; and she is unsatisfied with her job

Ideals: Impeccable. Bonds: Enemies, Nature, Job. Occupation: Sellsword

Voice: Australian accent

Attributes [hide]

Flask Wind, Female Tabaxi Bard 1
Medium (4'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)10 (+0) 9 (-1)14 (+2)
Skills Deception +4, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 40 pp. Jasper (30 gp).


Social Check DCs


Tethren Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'9" western man, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his scimitar. His red hair is smooth and relatively long. His ears are large.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Barrister

Voice: French accent

Attributes [hide]

Tethren Frailty, Male Tiefling Rogue 2
Medium (6'9") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)8 (-1) 15 (+2)17 (+3)
Skills Persuasion +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 130 gp. Onyx (50 gp).


Social Check DCs


River Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses like a well dressed Navigator does. He keeps his long cinnamon fur kept up in a rat tail. His blue eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When River reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Navigator, and he later adopted a second daughter.

Motivation: To be a Dyer again.

Ideals: Gifted. Flaws: Shy. Bonds: Job, Family, Military. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

River Timber, Male Tabaxi Expert 1
Medium (6'8") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)13 (+1) 8 (-1)8 (-1)
Skills Arcana +3, Nature +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 pp. 1 Banded mail.


Social Check DCs

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