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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Kallista Sanity, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears her purple hair up. Her ears are large.

Personality: She acts crazy and hedonistic. She receives visions of the future at random moments

History: Kallista was born in the east. At a young age she loved to build and create. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She was granted necromantic powers by her dying brother.

Motivation: Wishes to resurrect an old love; and she would like to get married and retire

Ideals: Gifted, Persistence. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Map Maker

Voice: Tuts and clicks tongue

Attributes [hide]

Kallista Sanity, Female Tiefling Expert 1
Medium (5'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp.


Social Check DCs


Wrenn Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man is well dressed, constantly wearing a blue suit, pastel shirt, and grey tie. He has a chestnut handlebar mustache and slicked back chestnut hair. His fierce violet eyes like to dwell on things.

Personality: A skeptical and narcissistic man, Wrenn's first love is himself. His second love is also himself. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Wrenn was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Glassblower.

Motivation: He would like to get married and retire; and he's attracted to the pc

Ideals: Impeccable. Bonds: Poor, Has a crush, Adventurer, Job. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Wrenn Rofferton, Male Gnome Monk 1
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)10 (+0) 15 (+2)9 (-1) 10 (+0)9 (-1)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs


Halimath Zhanini, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears baggy yellow pantaloons and a black scarf. He wears a feathered hat to cover his moderate length brown hair. His hazel eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Halimath isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels that his past leaves him morally obligated to help; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer, Criminal record. Occupation: Knight

Voice: Strong lisp

Attributes [hide]

Halimath Zhanini, Male Half-Elf Fighter 2
Medium (5'0") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 14 (+2)11 (+0)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Solomon Harper, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His auburn hair is cut short with large spiked bangs in the front. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a pair of adventurers, Solomon grew up listening to his mother's many stories. Solomon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Ideals: Persistence, Entrepeneur. Flaws: Addict. Bonds: Adventurer. Occupation: Layabout

Voice: Breathy voice

Attributes [hide]

Solomon Harper, Male Human Expert 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)8 (-1) 9 (-1)11 (+0)
Skills Nature +1, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 50 gp.


Social Check DCs

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