Fonkin Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He wears suspenders and blue workpants. His shirt is white, and he wears a heavy blue leather apron most of the time. He is portly but not overly obese. With a patchy golden beard and wild golden hair. His eyes are blue and catlike.
Personality: Prone to second guessing himself, he comes off as nervous. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his father was called into army service. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's looking for his big break; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Shy. Bonds: Military, Criminal record, Nature, Adventurer. Occupation: Layabout
Voice: Switch between two voices
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 10 (+0) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 3000 cp.
Unvera Nackle, Female Gnome [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her hazel eyes are slightly larger than normal.
Personality: She hates drow. She views them as having robbed her home of its proper glory. She can't help but pocket interesting objects she comes across
History: Sold as a small child to a wizard, Unvera was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Many drow want her driven away; and she wants revenge against drow
Ideals: Fighting, Athletic. Bonds: Enemies, Criminal record, Mentor. Occupation: Cartwright
Voice: Boston accent
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 70 gp. Rock crystal (60 gp).
Arannis Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and sports empty pouches on his belt. His golden hair is drawn into a tight pony tail with a skull scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: He is overprotective of those who hire his services. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Arannis took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and regain custody of his daughter
Ideals: Gifted. Flaws: Shy. Bonds: Guardian, Job, Family. Occupation: Carpenter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 5 (-3) | 9 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 20 gp.
Paymon Amuse, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has moderate length black hair. His eyes are silver and catlike.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 5 years.
Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Military, Job. Occupation: Sculptor
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 7 (-2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
Possessions: 800 sp. Tiger eye turquoise (5 gp).
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