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NPC Generator

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Advanced [show]


Melech Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is portly but not overly obese. He keeps his chestnut hair in a pixie cut. His skin is flawless and his silver eyes scan people very quickly.

Personality: He speaks before he thinks and is too direct. He is obsessed with a lost civilization.

History: Sold as a small child to a brothel owner, Melech was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken as a slave by a traveling circus and forced to perform He has dedicated himself to building a better trade route.

Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural half-orc artifacts is his passion

Flaws: Impulsive. Bonds: Attractive, Adventurer, Mentor, Slave. Occupation: Soapmaker

Voice: Russian accent

Attributes [hide]

Melech Cheer, Male Tiefling Wizard 1
Medium (5'4") Tiefling, Neutral Good (CR 1)
Armor Class 7
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 5 (-3)10 (+0) 14 (+2)14 (+2)
Skills Performance +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 3000 cp. 1 Good lock.


Social Check DCs


Raymond Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin black vertical stripes and blue pants. He has a long white beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To get a good night's sleep; and money/treasure

Ideals: Justice. Flaws: Insomniac, Antagonistic, Disease. Bonds: Rich. Occupation: Animal Trainer

Voice: Soothing and warm

Attributes [hide]

Raymond Kendall, Male Human Aristocrat 1
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)9 (-1) 10 (+0)17 (+3)
Skills Nature +1, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp. 1 Masterwork Common Melee.


Social Check DCs


Right-Handed In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he very much looks the part of a Performer. He wears his lavender fur up. He tend to wears goggles to shield his eyes.

Personality: Right-Handed wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is harsh and unforgiving.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Right-Handed took refuge in the ruined castle and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and to be a miller again

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Performer

Voice: Dutch accent

Attributes [hide]

Right-Handed In the Wind, Male Tabaxi Fighter 2
Medium (6'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 9
Hit Points 10 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 3 (-4)6 (-2) 9 (-1)11 (+0)
Skills Animal Handling +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 170 gp.


Social Check DCs


Jillian Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: The light-skinned woman stands 2'8" and dresses like a well dressed Locksmith does. Her hair is white and curly. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was raised in a forest tribe. In her 10th year, her parents were killed by a gnolls raid, leaving Jillian alone in the world. After a stint in an orphanage, she was adopted. She's also a talented Sage, but doesn't like to broadcast it.

Motivation: She wants revenge against gnolls.

Ideals: Joker, Philantrophist. Bonds: Job, Nature, Enemies. Occupation: Locksmith

Voice: German accent

Attributes [hide]

Jillian Goldfound, Female Halfling Wizard 1
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)13 (+1) 7 (-2)5 (-3)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 8
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Golden yellow topaz (300 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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