Gynk Hartford, Female Half-Orc [Permalink]
Personal [hide]
Description: 4'8" and muscular, this western woman is dressed in earthy colors with a black and brown handkerchief worn on her right side. She has styled her chestnut hair well, parting it to the right. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is almost excessively polite to everyone, even when angry. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Sold as a small child to a wizard, Gynk was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Brilliant and gifted she never wanted to apply herself. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Mentor. Occupation: Roofer
Voice: Dutch accent
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 16 (+3) | 5 (-3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 400 sp. 1 Masterwork Light steel shield.
Bethrynna Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears baggy violet pantaloons and a pastel scarf. She sports a flattop hair cut. Her brown eyes peer out from beneath her top violet hat.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Shy. Bonds: Military. Occupation: Sage
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp. Smoky quartz (80 gp).
Randal Royston, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears baggy brown pantaloons and a blue scarf. His brown hair is slicked back into a classic pompadour. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born blind and as such lacked many opportunities for work. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Rich, Religious. Occupation: Doctor
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 130 gp. Rose (20 gp).
Gildmak Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, and carries pickaxes. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of western immigrants he idolized his father. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gildmak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural elven artifacts is his passion
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Fortune-teller
Voice: Shortens vowels
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp.
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