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NPC Generator

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Advanced [show]


Ombul Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. His long red hair reaches down to his waist. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Further he is a bit of a stoner and is frequently out of it.

History: He was born at the edge of vast desert. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Body Guard.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Addict, Selfish. Bonds: Attractive, Nature, Job. Occupation: Body Guard

Voice: Relaxed voice

Attributes [hide]

Ombul Goodearth, Male Halfling Warlock 1
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)15 (+2) 9 (-1)9 (-1)
Skills Athletics +1, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 6000 cp.


Social Check DCs


Reddlepop Dunben, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a tan costume with the symbols of the sun god on her torso. Her whole body is exceptionally muscular. She wears a broad hat to cover her moderate length white hair. She has a dull look in her gray eyes.

Personality: She is fixated on the number 99. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with unlife at a very young age, Reddlepop has worked very hard to control her curse. She left for the north, certain she would find work there.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Insane, Disease, Insomniac. Bonds: Immigrant. Occupation: Herbalist

Voice: Boston accent

Attributes [hide]

Reddlepop Dunben, Female Gnome Paladin 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)7 (-2) 14 (+2)6 (-2)
Skills Athletics +0, Intimidation +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 60 gp. 3 Holy water.


Social Check DCs


Lone Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her brown fur is thinning but still full. This blue eyed westerner is not easily forgotten.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She also has developed a complete distrust of the Mayor profession.

History: Lone was raised in a hard working conservative environment. A gypsy cursed her at a young age, leading to her ugly appearance. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She's looking for her big break; and sabotage a competitor

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Banker

Voice: Tuts and clicks tongue

Attributes [hide]

Lone Paws, Female Tabaxi Ranger 1
Medium (6'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 20 gp.


Social Check DCs


Gurdis Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'9" western woman, she typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. With bright brown hair. She wears crescent spectacles with a black brim.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born in the west to a Herbalist, Gurdis learned a great deal about her mother's area of expertise. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: A deep hatred of gnolls; and balancing her hectic life and new herbalist responsibilities is difficult

Ideals: Disciplined, Entrepeneur. Flaws: Insane. Bonds: Job, Enemies. Occupation: Herbalist

Voice: Loud with bravado

Attributes [hide]

Gurdis Rumnaheim, Female Dwarf Barbarian 1
Medium (3'9") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)12 (+1) 13 (+1)8 (-1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs

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