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NPC Generator

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Advanced [show]


Kallista Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She carries with her a set of warhammers, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her red hair is braided into rings. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has always had a great fascination with Tiefling culture. She is a bit of a xeno-phobe, disliking non-Tieflings.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Racist. Bonds: Military, Religious. Occupation: Soapmaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kallista Bedlam, Female Tiefling Wizard 1
Medium (6'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)15 (+2) 14 (+2)19 (+4)
Skills Acrobatics +2, Persuasion +6
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 50 gp.


Social Check DCs


Krakhorn Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a colorful flower in his golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Overbrimming with self-confidence, Krakhorn isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. Flattery will make him almost putty in your hands.

History: He was born the only child of a wealthy merchant. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Entrepeneur, Persistence. Flaws: Selfish. Bonds: Attractive. Occupation: Ruler

Voice: Draws out vowels

Attributes [hide]

Krakhorn Marlee, Male Half-Orc Expert 3
Medium (5'10") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 16 (+3)10 (+0) 5 (-3)13 (+1)
Skills Animal Handling -1, Religion +2
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1600 sp.


Social Check DCs


Ernest Beitz, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is renowned for his bright grey suits and hats. His auburn hair has been sun bleached extensively. His fierce hazel eyes like to dwell on things.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the west. His martial abilities were realized during a raid on his village. He left for the west, certain he would find work there.

Motivation: Expand his business; and to get a good night's sleep

Ideals: Gifted. Flaws: Secretive, Insomniac. Bonds: Job, Immigrant. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Ernest Beitz, Male Human Aristocrat 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)16 (+3) 9 (-1)15 (+2)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Sylvan, Giant, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp. 1 Magnifying glass.


Social Check DCs


Lewis Wharton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a grey collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His red hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are hazel.

Personality: Lewis speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Flattery will make him almost putty in your hands.

History: The child of a Engraver, who enjoyed hunting, Lewis was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Baker and was forced into it by his family; and wants to raise his children well

Ideals: Impeccable. Flaws: Selfish. Bonds: Nature, Rich, Family. Occupation: Baker

Voice: growls and snarls, animalistic

Attributes [hide]

Lewis Wharton, Male Human Rogue 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 16 (+3)15 (+2)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs

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