Vadania Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her red hair is cut jaggedly and amateurishly. Her eyes are green and catlike.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born the only child of a wealthy merchant. While studying, she fell in love. They married and had a son. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wishes to resurrect an old love; and wants to open a new tavern
Ideals: Optimist, Philantrophist, Entrepeneur. Bonds: In love, Job. Occupation: Sage
Voice: Australian accent
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 6 (-2) | 5 (-3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp. 4 Alchemist’s fire.
Jarsali Fasharash, Female Elf [Permalink]
Personal [hide]
Description: Standing 5'2", this woman wears tight fitting clothing which further accentuates her frame. Her blonde hair is heavily combed to the left. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She takes great joy in being the best Sculptor in town.
History: Jarsali was born with her mother's beautiful face. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sculptor. She ran away from her former home and has been making her living as a Sculptor for the past few years.
Motivation: Further expansion of business; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Sculptor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 5 (-3) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: Deep blue spinel (300 gp). Zircon (30 gp). Moss agate (12 gp). 1 Chain shirt.
Hadarai Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. He is portly but not overly obese. He wears his brown hair down. He is baby faced.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy and tries to find solutions quickly.
History: Hadarai was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Flaws: Antagonistic, Lazy, Fearful. Bonds: Family, Immigrant. Occupation: Butcher
Voice: Loud with bravado
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 gp.
Gruk Bradshaw, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his chestnut hair up in a very large beehive style do. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He plays an instrument quite well.
History: Born in the south to a Weaver, Gruk learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Weaver. He's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: To unite with his brother.
Ideals: Fighting, Athletic, Artistic. Bonds: Rich, Family, Job. Occupation: Weaver
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 16 (+3) | 6 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. 1 Masterwork Common Melee.
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