Bilga Harley, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 4'8". She is dressed in an above average manner, and her gloved hand is found clutching a lance. Her silver hair is well kept. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. The war was a terrible time for her, and Bilga does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born several months after her father was called into army service. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Bilga and her spouse have recently divorced.
Motivation: To get a good night's sleep; and she's repulsed by the pc
Flaws: Insomniac, Antagonistic, Depressed. Bonds: Attractive, Military. Occupation: Baker
Voice: Excited and jittery
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 50 gp.
Vezera Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a moderate pudge and is not very fit. She has moderate length bronze crest. Her red eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing herself, she comes off as nervous. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was raised by priests from a young age. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: She uses money and sex appeal to get what she needs; and money/treasure
Flaws: Shy. Bonds: Rich, Religious, Mentor, Attractive. Occupation: Courier
Voice: Sleepy voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 6000 cp.
Ermina Birkenhead, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She tends to wear a large brown jacket. She has done her best to style her auburn hair to look like a famous performer. Her eyes are a pleasant amber.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Her father raised her in a mountain cabin. Brilliant and gifted she never wanted to apply herself. Since then, she has sought to make the best of life.
Motivation: To get a good night's sleep; and wants to have a good time and be beloved
Ideals: Disciplined, Optimist, Gifted. Flaws: Insomniac. Bonds: Poor, Nature. Occupation: Cartwright
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 5 (-3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 390 gp. 1 Half-Plate.
Quick Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 5'7" and usually wears her pastel robe and has her ceremonial dagger always slung over her shoulder. Her right leg appears badly burned and disfigured. Her gray fur is drawn into a tight pony tail with a dagger scrunchie. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: While she acts the brute, she is far gentler than she would appear. She is frequently practicing swordplay.
History: A powerful brothel owner made her what she is. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Quick took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants nothing more than to rejoin the army; and she has decided she is irredeemable
Ideals: Fighting. Bonds: Military, Mentor, Nature. Occupation: Beggar
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Tourmaline (130 gp).
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