Pyntle Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Marshal. Her brown hair is cut jaggedly and amateurishly. Her amber eyes dart from person to person to random spaces in the air.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She helped her father out around the business and became quite the natural. Days after completing her studies, news broke out that her hometown was attacked by orcs. Pyntle was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: To pay off her debts; and revenge
Ideals: Philantrophist, Gifted. Bonds: Enemies, Job, Debt. Occupation: Marshal
Voice: Sounds elderly
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee -2 / 1d6-4, Ranged +1 / 1d6-1, Grapple -1
Possessions: 1000 sp.
Sarah Hastings, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her auburn hair is long and unkept. Her eyes, though not visible through her cowl, are green.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born in a small island village. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She moves from town to town, unable to find a place to settle.
Motivation: She loathes her own lifestyle; and meet up once more with her childhood friend
Flaws: Ugly, Depressed. Bonds: Immigrant, Adventurer, Nature, Rich. Occupation: Farmer
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 7 (-2) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 180 gp.
Arumawann Welber, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many red ritualistic tattoos. He tends to wear a large tan jacket. His brown hair is slicked back into a classic pompadour. His face is scarred and worn.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Arumawann was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Barrister.
Motivation: Sabotage a competitor; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Artistic. Flaws: Ugly, Secretive, Greedy. Bonds: Family, Job. Occupation: Barrister
Voice: Squeaky
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 7 (-2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1000 cp. Azurite (10 gp).
Bendoo Barton, Female Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She sports a flattop hair cut. She is baby faced.
Personality: She loves telling others what to do and how they should feel about things. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Cartwright kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Opinionated. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Cartwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 7 (-2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 100 gp.
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