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NPC Generator

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Advanced [show]


Barendd Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man sports brown clothing, slightly heavier than average wear and is in decent physical shape. He wears his white hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Barendd studied abroad. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Gifted, Logical. Flaws: Ugly, Emotional. Bonds: Immigrant. Occupation: Knight

Voice: Deep voice with rolling R's

Attributes [hide]

Barendd Goblinbane, Male Dwarf Adept 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)13 (+1) 8 (-1)11 (+0)
Skills Investigation +3, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Iolite (60 gp).


Social Check DCs


Lone Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown armored body suit, with a simple tan line shooting up and back down. She carries with her a set of sais, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her white fur, when down, is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born in the east her family was never financially stable. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Ideals: Fighting. Flaws: Fearful. Bonds: Guardian, Poor. Occupation: Scribe

Voice: Uses sign language

Attributes [hide]

Lone Running, Female Tabaxi Warrior 1
Medium (4'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)9 (-1) 8 (-1)6 (-2)
Skills Animal Handling +1, History +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Charles Graeme, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He will rave to anyone who will listen. He cannot resist a sob story and will often dote over anyone who has one.

History: Charles lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Masseuse and found it very stressful. He now owns his own business.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult.

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Family, Job. Occupation: Masseuse

Voice: Cold and demanding tone

Attributes [hide]

Charles Graeme, Male Human Cleric 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 6 (-2)9 (-1) 11 (+0)9 (-1)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 sp. 1 Darkwood Shield.


Social Check DCs


Carrie Nailo, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, wearing blue shirts, loose pants, and blazers most of the time. His hair is cut close to his head. This amber eyed easterner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Assassin born in the past three hundred years. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Carrie was born the youngest of three triplets. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has been a successful dealer in antiques buying low and selling high.

Motivation: To be a Miner again; and he wants revenge against illithids

Ideals: Entrepeneur. Bonds: Attractive, Job, Enemies, Family. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Carrie Nailo, Male Elf Commoner 1
Medium (5'1") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 7 (-2)14 (+2) 4 (-3)14 (+2)
Skills Stealth +4
Senses Passive Perception 7
Languages Common, Elven, Draconic, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs

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