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NPC Generator

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Advanced [show]


Gillyd Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'1" and wears a tight fitting grey shirt and pants. She wears her silver hair up in a very large beehive style do. Her ears are large.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She comes from a rich northern family. She worked as a nervous Server and found it very stressful. She's also a talented Barrister, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job.

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Server

Voice: Shortens vowels

Attributes [hide]

Gillyd Balderk, Female Dwarf Commoner 1
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)8 (-1) 10 (+0)12 (+1)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2

Possessions: 700 sp. Rock crystal (20 gp). 2 Thunderstones.


Social Check DCs


Quespa Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: An older woman who sports green clothing, slightly heavier than average wear, she is not a threatening figure. Her black crest has been sun bleached extensively. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing herself, she comes off as nervous. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Gifted from a young age, Quespa studied abroad. Quespa was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Quespa decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was always very intelligent and has formed a secret society of philosophers.

Motivation: A rival would like her out of the picture.

Ideals: Gifted. Flaws: Addict, Shy, Secretive. Bonds: Criminal record. Occupation: Crown-heir

Voice: Soft and melodious

Attributes [hide]

Quespa Zzzxaaxthroth, Female Dragonborn Fighter 2
Medium (6'7") Dragonborn, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)12 (+1) 9 (-1)17 (+3)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5

Possessions: 220 gp.


Social Check DCs


Patrick Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times, and carries rapiers. His hair, while still mostly brown, has prominent grey streaks. His eyes, though not visible through his cowl, are blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.

History: Patrick was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many giants want him driven away

Ideals: Fighting, Persistence. Flaws: Antagonistic, Shy. Occupation: Shipwright

Voice: Whispers

Attributes [hide]

Patrick Clayton, Male Human Ranger 2
Medium (5'3") Human, Neutral Good (CR 2)
Armor Class 8
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 8 (-1)4 (-3) 6 (-2)15 (+2)
Skills Investigation -1, Stealth +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Grumbar Alton, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a fine chain shirt which he covers with white colored cloaks and clothing. He wears his silver hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Grumbar is depressed about a lot of things. He tends to be a nihilist. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Bricklayer.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Fighting. Flaws: Depressed. Bonds: Job, Military. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Grumbar Alton, Male Half-Orc Rogue 2
Medium (5'8") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 10 (+0)10 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 2000 cp.


Social Check DCs

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