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NPC Generator

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Advanced [show]


Alice Compton, Female Human [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and she perpetually has her quarterstaff ready. Her chestnut hair is smooth and relatively long. Her face is scarred and worn.

Personality: Calm and collected, she is a well trained Butcher. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Gifted from a young age, Alice studied abroad. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She struck the Butcher job and began her own company from there.

Motivation: Balancing her hectic life and new Butcher responsibilities is difficult; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Butcher

Voice: Farmer accent

Attributes [hide]

Alice Compton, Female Human Rogue 2
Medium (4'8") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)8 (-1) 9 (-1)7 (-2)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Akmen Contempt, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in collared shirts and wears a proper scarf over his head. His blue hair is heavily combed to the left. His thin eyebrows rest above his beady red eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also is a firm believer in the manly ideal.

History: He was born in the south, but his parents moved at a very young age to the west. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Carpenter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Akmen Contempt, Male Tiefling Bard 1
Medium (5'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)9 (-1) 10 (+0)12 (+1)
Skills History +1, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp. Deep green spinel (90 gp).


Social Check DCs


Siffress Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her longsword. Her tied-back hair is silver. Her skin is flawless and her brown eyes scan people very quickly.

Personality: Siffress wants to be seen as a stoic, levelheaded, noble Monk, so she tries to act the part. She does a good job, for the most part... Siffress is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Born to a Engraver, her father struggled to pay the bills. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has been saving her money to try and buy her sister's freedom.

Motivation: An old rival family wants her found.

Ideals: Disciplined. Bonds: Attractive, Family, Poor. Occupation: Painter

Voice: Sounds elderly

Attributes [hide]

Siffress Horcusporcus, Female Gnome Monk 2
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 380 gp. Silver chalice with lapis lazuli gems (50 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Herleva Rodney, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She is wearing colorful clothing, dressed as a Roofer. Beneath her clothing is a huge mess of scar tissue. She has moderate length black hair. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She exudes charisma. She is a tour de force of persuasion. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Herleva hails from a village terrorized by brigands. Herleva was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Herleva decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: She has passion for adventuring and risk; and she wants revenge against brigands

Ideals: Optimist. Bonds: Slave, Attractive, Enemies, Criminal record, Adventurer. Occupation: Roofer

Voice: Creaky witch voice

Attributes [hide]

Herleva Rodney, Female Human Aristocrat 1
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)9 (-1) 10 (+0)7 (-2)
Skills Persuasion +0, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 120 gp. Deep blue spinel (200 gp). 1 Magnifying glass.


Social Check DCs

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