Wiggan Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 2'11" and is a bit bulky. He is very muscular particularly in the legs. He wears red trousers with blue and grey striped suspenders. He wears various colorful collared shirts. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. This hazel eyed southerner is not easily forgotten.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has dedicated himself to building a better kind of golem.
Motivation: To pay off his debts; and he wants to meet his childhood hero
Ideals: Athletic, Justice. Bonds: Nature, Adventurer, Debt. Occupation: Fletcher
Voice: Hissing voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. Jasper (60 gp). 1 Chain shirt.
Ida Heiser, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 6'0". She wears a weathered and beat up set of banded mail beneath an oversized grey coat, and her gloved hand is found clutching a whip. She is bald on top and has large brown tufts of hair around her ears. She is baby faced.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She receives visions of the future at random moments
History: Born in the east to a Mason, Ida learned a great deal about her father's area of expertise. Like her father and her sister before her, after school she went straight into learning to become a Mason. She struck the Mason job and began her own company from there.
Motivation: Wants to open a new tavern; and expand her business
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Mason
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Celestial, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 320 gp.
Bune Virtue, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her green boots flare out at the collars. Her attire stands in sharp contrast to her dagger, which is beautifully polished and possesses an ornate carving of a card on it. Her silver hair is unkempt and raggedy. Her red unseeing eyes seem to look past you.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A freak accident while working with her Barrister mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is currently in port desperately looking for someone to get her out
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Slave. Occupation: Tailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Three Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red fur is slicked back into a classic pompadour. He has a dull look in his yellow eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He misses his home and complains about the freezing weather, even in summer.
History: When he was but 3 years old his parents immigrated from the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Regain custody of his daughter.
Ideals: Athletic. Bonds: Job, Immigrant, Family, Rich. Occupation: Jeweler
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 80 gp.
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