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NPC Generator

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Advanced [show]


Qemuel Murder, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing colorful clothing, dressed as a Performer. His hair is red and curly. His eyes are likewise red. His teeth are white and perfect.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As long as the job gets done he does not care how it got done.

History: Qemuel was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: A deep hatred of brigands; and someone believes him a fraud

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record, Enemies. Occupation: Performer

Voice: Jamaican accent

Attributes [hide]

Qemuel Murder, Male Tiefling Aristocrat 2
Medium (5'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)14 (+2) 8 (-1)20 (+5)
Skills Athletics +3, Investigation +4
Senses Passive Perception 9
Languages Common, Giant, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4

Possessions: 240 gp. 1 Masterwork Common Melee.


Social Check DCs


Cairn Still, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He sports black clothing, slightly heavier than average wear. His chestnut hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the west to a Farmer, Cairn learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Regain custody of his son.

Ideals: Athletic. Bonds: Attractive, Family, Job, Adventurer. Occupation: Farmer

Voice: Old thin voice

Attributes [hide]

Cairn Still, Male Tiefling Expert 1
Medium (5'7") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)11 (+0) 7 (-2)9 (-1)
Skills Athletics +1, Performance +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Great Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His white fur is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with finding treasure.

History: Born in the north to a Mercenary, Great learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. In the meantime he has taken over work as a Mercenary and occasionally as a mercenary.

Motivation: He desires power and/or immortality; and sabotage a competitor

Flaws: Ugly. Bonds: Immigrant, Adventurer, Job. Occupation: Mercenary

Voice: Smooth and feminine

Attributes [hide]

Great Grass, Male Tabaxi Cleric 1
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Nature +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Joan Alfonso, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing a long, violet, dusty cloak. She has wavy white hair. Her brown eyes peer out from beneath her Stetson violet hat.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Joan was born the youngest of three triplets. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Weaver work with an outfit from a few towns over. Weaver work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Weaver job and began her own company from there.

Motivation: Sabotage a competitor; and her spouse's relatives view her with great suspicion

Ideals: Athletic, Joker. Bonds: Religious, Family, Job. Occupation: Weaver

Voice: Strong lisp

Attributes [hide]

Joan Alfonso, Female Half-Elf Fighter 2
Medium (4'8") Half-Elf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)7 (-2) 12 (+1)14 (+2) 13 (+1)10 (+0)
Skills Religion +4, Stealth +0
Senses Passive Perception 11
Languages Common, Elven, Goblin, Undercommon
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2

Possessions: 1100 sp. Peridot (80 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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