Shadow Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tattered old clothes. Her deerstalker hat is riddled with cuts and holes. Her green eyes dart from person to person to random spaces in the air.
Personality: She is a hateful person. She taunts others and blames them for her problems. The war was a terrible time for her, and Shadow does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born a particularly ugly child, much to the horror of her parents. Through the years after Shadow was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Shadow's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She loathes her own lifestyle; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Antagonistic, Depressed. Bonds: Military. Occupation: Blacksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 sp.
Gorga Bradford, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a white costume with the symbols of death on her torso. She keeps her silver hair in a pixie cut. Her fierce blue eyes like to dwell on things.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was raised in a forest tribe. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Retire the richest woman in the south; and her religion dominates her actions
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Religious, Nature. Occupation: Navigator
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 8 (-1) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Spring Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She prefers to wear flannel. Her brown fur is lengthy and is close to two feet long. Her amber eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, she is a well trained Knight. She is a great chef.
History: She was born to loving parents in a slum to the south. Through the years after Spring was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Spring's mother didn't care for her much, and the feeling was mutual. She struck the Knight job and began her own company from there.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Knight
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 9 (-1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1000 sp. Brass mug with jade inlays (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp).
Seven Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a fancy pastel dress. Her fur, while still mostly cinnamon, has prominent grey streaks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She was an athlete and attended two major summer competitions. She never won. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to work out more often; and she wants nothing more than to rejoin the army
Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Attractive, Guardian, Military. Occupation: Scribe
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 10 (+0) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Amber (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
